BlazBlue: Calamity Trigger Limited Edition Review
Being a devoted follower of developer ARC System Works -- the folks behind the Guilty Gear series -- I was ecstatic when I first found out that BlazBlue was on the way. The oddly-named 2D fighter would serve as the (dare I say it) spiritual successor of the Guilty Gear franchise and preserve the developer's legacy for creating wildly imaginative, fast-paced fighting games with nice visuals. Although I was sad to hear that Guilty Gear might eventually bow out to the BlazBlue name, I was eager to get a fresh start. And now that BlazBlue is finally here, I couldn't be more pleased with the final product.BlazBlue: Calamity Trigger is one of the most polished, fun fighting games I've ever had the pleasure of playing. Although the game will have a much more limited appeal than mainstream powerhouses like Street Fighter and Tekken, this gem of a fighter really needs to be played by anyone even remotely interested in fighting games. There's almost nothing about this game that rubs me the wrong way and ARC System Works has thought of every little detail a fighting game fan could want.
Eventually, BlazBlue will have a Standard Edition run which I will examine when the time comes. But for now, everyone buying BlazBlue gets a very nice package with some great character art on the outside. Inside the box is the aforementioned soundtrack, which spans an impressive 42 tracks across two discs. Composed by ARC System Works designer Daisuke Ishiwatari, these tunes are actually worth giving a listen. Lastly, the bonus Blu-ray is designed to be an introduction/tutorial to the BlazBlue universe. Although the menus and overall presentation might seem like they came straight out of Apple's iDVD software, the actual information presented is fantastic. Not only are all the game's basic battle systems explained, but BlazBlue experts are brought in to describe character-specific strategies and tips for beginners. If you didn't already figure it out, I'll summarize my thoughts on this run of BlazBlue: buy it. You can read more about my feelings on the game itself below, but getting all this Limited Edition content for the price of a standard retail game is a steal.
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BlazBlue has it all: awesome characters, stunning backgrounds, sweet music, tons of unlockables and -- most importantly -- enjoyable fighting. Like the 2D fighters before it, BlazBlue pits two characters against each other in a battle that takes place on a 2D plane. Anyone even partially familiar with Guilty Gear will feel right at home when playing BlazBlue, as the game not only borrows heavily from Guilty Gear's aesthetics but also feels very much like the "evolution" of the Guilty Gear franchise. While certain fighting games (such as Street Fighter and Soulcalibur) emphasize ground combat and more pointed, precise inputs, BlazBlue places tremendous stress on fast action and dashing, as well as plenty of aerial combat. Unless you're controlling a slow character (I'm looking at you, Tager), be prepared to play this game at a dizzying pace.
One of the things I love most about BlazBlue is how straight-forward the basic fighting engine is. Yes, there is depth to be found and the advanced techniques can be intimidating, but at its core, BlazBlue only has four buttons to learn. Attacks A, B, C and D. The "D" stands for "Drive," which is a special, character-specific attack that is -- essentially -- the "easy way to look cool." Attacks A, B and C are just normal attacks of increasing strength. Besides these simple attacks, you use the D-pad (or an arcade stick) to move around, duck, jump, and block. That's all there is to it.
If this looks like it's too much to handle, it's really not. BlazBlue is actually very beginner friendly, as basic combos can be executed just by hitting A, B and C in order. The Drive attack is a great way to perform a special move without any effort, and blocking soon becomes second nature. These are all one-button-press techniques, so I suspect that even beginners will have something to enjoy when they first start. Even when players do move on to bigger, better special moves, all the directional inputs are familiar: circle from down to forward on the D-pad, circle from back to forward on the D-pad, etc.
These responsive mechanics are complemented by a veritable sea of other gameplay elements that make BlazBlue such a fun experience. No fighting game is complete without a great cast of characters and once again the designers at ARC System Works have given us a memorable roster. Yes, these characters borrow heavily from their Guilty Gear predecessors, but they've been given a life of their own thanks to their very distinct personalities and their unique Drive attacks.
Positioned as the poster children of the BlazBlue universe, Ragna, Jin and Noel are arguably the game's star characters. The strangely adversarial relationship between Ragna and Jin echoes the classic tension between Guilty Gear's Sol and Ky. This time, however, the roles have been seriously reversed, as I'd say that Ragna (the successor to Sol) is the hero and Jin is the "villain." I love these characters and how fun they are. From the distinguished vampire girl Rachel to the over-excited ninja Bang, there's just too much personality for one disc.
Supporting these characters is a well presented story (for a fighting game). Although things are quite confusing at first, playing through the game with different characters begins to reveal the plot of BlazBlue piece by piece. This is definitely a Japanese-style story, but it plays right into all my anime sensibilities and I think any anime fan will feel quite comfortable with it. If you're not big into anime/JRPG narratives, things will definitely feel bizarre, but I think the imaginative characters and beautiful art will keep you interested.
The overall structure of BlazBlue as a game is great. There's a Story mode, where each character has 3 branching pathways to follow, an Arcade mode, a Score Attack mode, Training mode, a Replay Theater, an extensive gallery for unlockables and -- of course -- multiplayer options. Every mode works really well and the attention to detail is apparent in nearly every facet of the game's design. Whether you're perusing the options menu to adjust HUD positioning, window transparency, message speed and countless other tweaks, or you're just admiring the drool-inducing emblems that represent each character in high-style, you can tell that ARC System Works went all out when developing this game.
One particular element of BlazBlue that prospective buyers might be curious about is the network play. Local multiplayer is a given, but how does a game like this work online? Although I haven't been able to see how BlazBlue performs when all the fighting game junkies have clogged the servers, all my play tests of BlazBlue's online component have been positive. There's usually some lag at the beginning of the match but things seem to catch up soon after.
The only other real issue I can call out in regards to BlazBlue: Calamity Trigger is the game's limited appeal. Although I personally think everyone should give this game a go, I know that the zany character designs and speedy combat might not suit everyone's tastes. For me, I was right at home the moment I landed on the main menu. For others, they might see the giant, disproportionate Tager and question the game's (lack of) logic. Honestly, there's no way I could describe everything I love about BlazBlue: Calamity Trigger because I would be writing a novella. All you need to know is that this has become one of my favorite fighters of all time and the level of polish and detail this 2D wonder has is amazing. The character designs are excellent, the fighting mechanics are top-notch and there are even extra animated scenes that feature chibi (super adorable) versions of the characters talking about the BlazBlue universe.
I know BlazBlue is only targeting a certain type of fighting game fan, but I think the mechanics are cool enough to entertain anyone even remotely interested in the genre. I'm sure that once the community gets its hands on this game, the true test of balancing will begin and issues I might have missed might come to the surface. With that said, there's no escaping the fact that I had a blast playing BlazBlue and I encourage everyone to buy a copy.
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